Talk:Sasha/@comment-26980912-20151127050648/@comment-27150054-20151128025421

Sasha is easily the most versatile dancer in the game.

The thing that truly sets her apart is her skill grants her allies immunity to all debuffs. That will become increasingly more important as more enemies that inflict the seal status are introduced. That same skill also boosts the team's attack power, and can even, under the right circumstances, reduce damage taken by your party members as well. So while it's a 2 mana skill, you'll find it to be useful in many situations.

To get the most out of her though, you'll want to make use of her second passive ability. It gives her a 50% attack boost (suddenly your LB0 Sasha has a 10k+ attack with a decent weapon) and is very easy to set up, as it works with 3 of the most common status/debuffs your team can inflict. Going this route you'll want to surround her with other characters that deal increased damage to either poisoned/blinded/slowed enemies (Leaho, Mireille, Bonito, Connely, Diez, etc.) and characters that can inflict those status on multiple enemies well (Leaho, Mustapha, Liam, Golnessa, Nayel, etc.)

With Aile coming soon(ish), I would no longer recommend giving Sasha the VA Bow. Even so, she can be still be useful in the sub party for an all archers/gunners team if you go this route. There are quite a few sub and main party buffers for archers both at present and on the way. Using them all will give an archer team very respectable atk/def boosts.