Talk:Ashrina/@comment-26432452-20170102014931/@comment-14.203.221.45-20170429000044

It'll have:

Ballena: 3 skills - 1 (change terrain to night forest and apply barrier to all allies), 2 (when on forest terrain deal small linear damage and apply barrier to all allies), 3 (super skill- deal large linear damage and apply better barrier to all allies)

- 2 Mana start, immune to ailments.

- Own ATK boost, own MOVSPD boost. When on forest, boost all allies ATK and DEF, further boost own ATK and DEF more than allies.

- 20% SI aura (because she's the 1% obv)

Patricia: 1 skill (AoE damage, also inflicts blind I think)

- When HP >50% boost ATK. When not moving for a bit, boost ATK and CRIT rate, stacking to an upper limit.

- Boost gold. Restore health to allies at the start of every wave.

- DEF buff to VC (kinda sad cos VC not the best tavern)

Ibuki: 1 skill (some kind of spin like Mustapha to inflict something like slow I think I wasn't paying attention)

- When HP lower than 85% increase own ATK/CRIT/CRIT rate. When lower than 75% increase it further.

- Boost EXP. On wasteland boost own attack\MOVSPD.

- When a 9T ally on field boost own ATK.

Dannabro: 1 skill (Dash forwards and deal damage, then boost allies ATK by a small amount (be warned it really is small))

- Based on where you are in the enemy field boost own ATK/DEF/critrate. It's not very high unless Dannady is on the furthest enemy lines, then it's high.

- Restore own HP when wave start. Also boost ATK, DEF, and MOVSPD of knights.

- Boost ATK of those who wield spears (aka Impact)

I think that's about it. Ballena is incredibly powerful, Dannady is decent but requires specific arcana (Celeste/Ermengarde/Phoebe kinda stuff), Patricia is stuck in a bad tavern but it may become better later since Kain is in it, and Ibuki requires Airi and her buffs are too conditional for me to think she's that great.