Talk:Arietta (Original)/@comment-50.168.76.32-20151007224836/@comment-17760674-20151121204345

Marina v2's first passive increases both her attack and HP by 30%. (The 65% on wikia means 65% of her base attack, which is 50% of her buffed attack.)

Marina's first passive makes up quite a bit for her inability to be LBed and also makes her comparable to Arietta. Marina's effective attack and HP become 5980 and 4160 with her first passive.

Marina with both passives vs LB0 Arietta with both passives:
 * They have the same % of increased normal healing, and they both heal for 50% of their effective attack for 1 mana, so a comparison of their stats should be straightforward
 * Marina has over 900 more effective attack and over 700 more effective HP (!! pretty big difference, especially since Marina's effective attack and HP are almost 20% more than Arietta's here)
 * Marina's autoheal is 263 without a weapon
 * LB0 Arietta's autoheal is 222 without a weapon
 * Formula from here
 * Marina has immunity to daze (situational but relatively useful; a dazed healer is as good as a dead healer for the duration of the daze lol)
 * Marina has 5% more on her single-target wave heal (negligible but it's there)
 * Arietta cures slow (situational, and in most cases, you can just micro harder to prevent losing the battle--but yeah, slow's pretty annoying when the enemy keeps renewing the slow)
 * Arietta has bigger range (good when you do auto 2x, but Marina's range is normal [not small like Vanessa's], so microing isn't too bad with Marina and you can just send your units to your back line and wait to turn on auto until the enemies are near)