Talk:Mira/@comment-112.202.62.87-20151202113949/@comment-50.131.22.134-20151208085610

Fully stacked, Milla does a lot more damage than Baltro over 15 seconds with her special up. In 15 seconds, with 3 mana, Baltro will hit once for 18x damage and attack with two 3-shot volleys for 6x more plus perhaps one fraction of a volley. Lets call it 7 bullets + the 18x for 25x damage plus a tad more on the normal attacks since he crits more -- give him 26x damage over 15 seconds. This will be 8 hits in total so the weapon bonus applies 8 times (the weapon bonus is not affected by the special multiplier).

Milla will have these multiplers up if slow is applied:  base * 1.3 (slow) * 1.3 (special) * 1.2 (passive) = 2.028x damage per hit. Each volley is 3 bullets and 6 seconds apart for normal attacks (5.5 with her passive) and her special lowers the interval to 2 seconds (1.5 seconds with her passive). So she will attack at least 9 volleys of 3 bullets in 15 seconds (I'm not sure if the last one that lands exactly on 15 seconds applies). That is 27 hits, each at 2.028 damage -- about double the damage Baltro does in the same time. And the weapon bonus for her would apply 27 times, adding even more.

That all assumes I did my math right and that the 3-bullet volley is a full force regular attack 3 times. I am not 100% sure that her 20% bonus damage passive affects her special.

She is harder to use, and without support won't do well on a shielded enemy (Constance, or a mele unit attacking at the same time can cover that though).

Lastly, Baltro gets full bonus from a chain combo. If he is used at Max Chain, he gets a full 50% bonus to his damage. I don't know how Milla works, but since her skill is primarily about decreasing the interval of her shots, I suspect it doesn't get much bonus from a chain. I'll have to test it out.