Talk:Rank Chart/@comment-50.168.76.32-20150507140650

AP growth is way too slow in this game. The rank exp required to rank up is too much because they made too steep of a rate of exp needed to rank up. In other words the marginal cost of exp needed to rank up, keeps getting bigger. Meanwhile the game offers terrible exp per ap quests. Especially on quests that player would be drawn too.

examples Want 5star arcana With limit break but don't have ungodly amounts of money/prysma to throw at the ~1% chance tavern recruit? Then you need fortune rings. But to get them players have to put up with terrible chest drop rates while farming daily quests at 10/20ap per pop with horrid exp returns, 150/300 respectively. This is not farming but a sacrafice. Player experiments and data collection has shown it takes over 10 progressive runs to be able to get ~90% chance at openning the four chests and get a fortune ring. And you have to do this on beginner and intermediate over a 24 hour period everyday! That is how dedication is rewarded in this game, with terrible rng?!?

Want to participate in Tower events like War Chronicle? Then get ready for quests that cost 16, 18, and 25 AP chunks and have bad exp per ap returns.

If they wanted to make the marginal cost to rank up so severe they need to lower the cost of AP to play the game or improve the exp/ap ratio of quests or give more stamina fruit.

There is a total of 180AP in a 24 hour period. It is almost insulting how this game wants to control and dictate our lives. To maximize The allowed AP all players must log in three times a day at least, to use it or lose it. On top of that they make the Tower events have fever times where players around the globe must drop everything and play. Furthermore they make Demon events cost Souls that refresh every 30 minutes making players attached to the game like a drug IV.