Talk:Mil/@comment-26509933-20150819221628/@comment-26509933-20150820112542

yeah that made me confused at first too. But then I saw that Mille's damage is 2x per arrow (for 3 arrows) which means that the whole dmg is 2x3=6. What I noticed too is that Armilus deals 10x and Korona 11x and they do moderate damage. While Kilie deals 3.5x per arrow (3 arrows) which is 3.5x3=11.5 and is considered heavy damage. The main reason I started to wonder what was the meaning behind the type of damage was because I've seen that sometime units can daze in battle when they receive woo much damage without the other unit having a daze ability. For examle in the colosseum I've seen enemy Kilie to daze my units after using special (and Kilie doesn't have daze). I thought that probably heavy damage could have higher chance to daze than light damage. But it could probably have nothing to do with this. Or another thing could be that Kilie could have a chance to daze but it is not said anywhere??

I also know that it could be a bug or I could've not seen something... but I'm pretty sure that my units dazed after Kilie hit them with her special.