Talk:Rineia/@comment-173.228.105.7-20151225074625/@comment-122.55.57.66-20160107043410

Knockback occuring when another unit is trying to use a skill or knocking an enemy too far to the back line that it causes your other melee units to return to their positions can get annoying I suppose.

On the other hand, it works great with ranged units since it keeps enemies away from your squishy archers and mages without having to spend mana on a knockback skill. I'd still have preferred something else like increasing crit damage to 1.65%, I'll admit.