Thread:KodachiZero/@comment-108.15.7.3-20150426160359/@comment-25038012-20150427125141

Look guys, here's how things stand from my perspective, so do take it with a grain of salt if you find it offensive in anyway possible or am just being a sore loser about it. Having been playing this game for a quite a fair share of time as well as hanging out on the JP CC wiki, I've come to understand on why certain people would have negative views on ring units. A ring unit, essentially, is a free 5* that is rewarded to players for doing the daily tasks, which can be interpretted as rewarding players for their dedication to the game. Now, thanks to a statement I saw in this thread, I decided to PERSONALLY gather up an average of 20 UR cards from each department (Excluding the Clerics, they don't have that many), and do a little bit of math. While generally speaking Ring Units do lack in overall damage, they do bring a lot more options to the table thanks to their Actvies/Passives. Since Lindsey is such a mighty fine example (despite me actually not having her due to a misjudgement on her usability at the time of her availabilty), Her active allows her to either/at the same time , gain an Invincibility-frame of about 1.3 seconds AND cancel enemy actives as well.

Moving on, the reason why Trystan is so in demand is mainly due to 3 reasons. 1. His active is aoe with a pretty decent damage multiplier 2.his first passive allows him intensely superb mobility allowing him to reach any part of the battlefield, such as the backlines where the High-Value Targets tend to hide (clerics, dancers, mages,etc) or to move back from the frontline to help support the other lanes. 3.  His 2nd passive, also probably the reason why people want him so much. Lifesteal isn't that common in this game. Sure, we have health regen by the second from either passives or cleric heals, but we know that the higher we go into game content, the more unbalanced the [Damage taken:Damage Healed/Mitigated] ratio will go. Trystan's passive grants him 9% lifesteal from damage done, which is quite the amount regardless if he is limit broken or not. An Average soldier would do an average of 700-900 dmg if he/she has been maxed out in levels and equiped with a decent weapon (doesn't need to be A-grade). that is around 63-81 hp healed per attack, which seems insignificant until you realize that you're combining that with cleric passives as well as actives. And speaking of Actives, the lifesteal also works with his active, if the coding in the game is to be believed. that means if you can stack enough enemies on him, and with a decent weapon to multiply that damage output, you can just tie down a bunch of enemies, wait till you deem the situation critical and just proc his actives to heal up as well as damage them. This helps you  protect your backline  which in turn lets your backline do their respective duties. In a game where it's pretty much a game of micro-ing your units as well as keeping them alive wave after wave of enemies. In conclusion, while Trystan may lose out in some places such as stats, he does make a really good crowd-control unit as well as a Rapid-Response Crew to help those in need of aid during battle. If you need more explainations on how the game and units work, feel free to make an account on the site and join the Tavern chat and join us in our discussion on battle-tactics! :D