Talk:Hannya (Holy Night)/@comment-97.90.129.88-20151224101659/@comment-69.171.140.82-20151225090519

^But, if you do the math though, Defender's sword comes up ahead of the Naginata.

Weapon stats (for attack and defense) are calculated in after damage increase/reduction %s (this includes crits), so you're pretty much only getting a ~1-3% damage increase on a MLB hannya (~2-5% for LB0) for the 4 point attack/2 point crit difference, and it gets less effective (towards the ~1%) the more buffs you have active (such as subparty buffs, and her active/ability 1). And unless that 1-3% increase in damage literally makes the difference between killing a basic mob unit in one less hit (highly unlikely), it's generally useless. For example, on a boss, you'd need anywhere from ~30-80 attacks to make the difference of one additional hit from hannya.. which would be something around hitting the same boss for anywhere from 43s to 2 minutes straight.

Conversely, being able to take an additional 40 less damage (after damage reduction %s are calculated) would pretty much mean being able to take a 500 base (on a 0-defense weapon, after reduction %) damage hit as 320 damage as opposed to 360 damage, or ~12% less damage taken compared to one another. This difference in damage reduction scales upwards as the damage is lower (up til when the monster deals 140 damage/hit after reduction%, in which it becomes the same), and lower as the damage is higher. To hit a damage reduction difference of only 3%, the monster would need to deal 1.5k damage in a hit (or 3k/hit with ability 1 active)...at which point I don't think weapon stats matter too much.

Anyways, generally speaking, defense is much more useful (on melee units), as you'll find that you'd hit a pretty nice damage reduction difference from just those 4 points in defense most the time. Take the soldier sahagins/"sea creatures" from today's advanced gunner daily for example. With Vienta/Phoena subparty buffs, they'll deal 495 damage pre-weapon defense modifiers. And as the example mentioned above, you're pretty much getting an additional ~12% (or 38% with ability 1 active) damage reduction on those mobs just for using a defender's sword as opposed to a naginata.

And this isn't even considering that you'd want to migitate as much damage as possible while using her active skill (and as mentioned above, weapons don't even get factored into damage increase % buffs).