Talk:The Relentless Conquest/@comment-50.168.76.32-20150930234419

I've found my 4+1 warrior mevlina party can be x2 autoed fine enough. I don't exactly have an issue with the poor chest drop rate of chests 2 and 3 although I have yet to see chest 3 in +40 runs ~400ap. With Nimpha used every time I have failed to get chest 4 about 20-30% of the time.

I have issue with the poor rank exp/ap and why chest rewards 1 and 2 programmed to be so cheap. Why make a junky reward set up of 250exp, 1000 gold and just 50 AC. 50 AC is 1/4th of a normal recruit(waste of resources) and 1/8th of a v2 AC recruit. Why be so stingy with the chest rewards? The quest does take time and people will spend a lot of ap this week to run it. Couple that with the failure rate of chest 4 being so high as well makes it look like the game designers think the players are stupid. Why not have a rewarding loot design for time spent in the game.

Another thing is why make the quest so grind heavy. The same battle over and over. Why not change the ratio to 20ap with the fourth chest dropping 100% of the time and giving 20prysma (or more preferably). It is less flexible in terms of ap usage but it reduces the number of times players would have to go through with this dumb event quest.