Talk:Inami/@comment-135.23.123.133-20151009162447/@comment-26941260-20151010191331

But her hold is her entire thing... I'd rather some oddball units that can have creative uses than everything being the exact same. I have about 8 mages with "hit all enemies in your row" that cost 2 mana with maybe an element and/or status effect tacked on. Inami's is at least a little different.

I think her best use is with strong defense teams that do more holding and whittling enemies down. The higher multiplier for 1 mana should be very useful for lines of enemies in that situation or lumbering painful bosses that are going to take a while anyways.