Talk:Sapo/@comment-84.97.142.2-20151110162048/@comment-26941260-20151111092549

Games like this live and die based on how well they keep users hooked (note: not happy, just hooked). If they give too little, people will leave disgruntled and look elsewhere for their high (problem of V1). If they give too much, people get bored and look for something else.

As long as you stick around and are tempted to shell out some money, the rates are fairly close to "right". Companies of this sort usually have a target range of user satisfaction (and it's not 100%) that helps determine whether rates or bonuses or whatever else need to be increased or decreased to maximize profits. Yes, that means that if people are too satisfied, they're undoubtedly willing to pay more and the company is consequently losing out on profits.